League of Legends patch notes – 13.15 lastly nerfs Aatrox

League of Legends patch 13.15 brings complete adjustments, together with much-needed nerfs for Aatrox and buffs for Caitlyn and Camille. Moreover, the MOBA introduces new skins as a part of the Soul Fighter occasion. If you happen to’ve been struggling in opposition to The Darkin Blade and ready for League of Legends to handle the imbalance, this patch is your fortunate break. Right here’s a breakdown of all of the buffs and nerfs for League of Legends champions in patch 13.15.

League of Legends 13.15 contains a plethora of steadiness adjustments centered on Summoner’s Rift. Sejuani and Maokai are receiving nerfs, whereas Rell is getting quality-of-life changes. A number of the buffs for Rell have confirmed to be too sturdy, so they’re being toned down.

The highly-anticipated Soul Fighter skins for Shaco, Evelynn, Gwen, Jhin, and Viego will launch on Thursday, August 3, at 7am PST / 10 am EST / 3pm GMT / 4pm CET, and Friday, August 4 at 1am AEDT. Moreover, Smite is present process reworks to change its interplay with pets.

Champion buffs and nerfs

“At the moment, Smite has two injury values,” Riot explains, “one for champions and one for every little thing else. Sadly, this contains pets which are meant to be helpful. Smite nearly nullifies a champion’s final, which is unfair. We’ve determined to make Smite’s interplay with pets the identical as it’s in opposition to the champions who summon them: low injury and a sluggish impact when upgraded.”

“When it comes to final pets, we now have just a few objectives. First, by nerfing Smite in opposition to them, they must be much less sturdy general. These adjustments will lead to roughly 5-10% much less sturdiness throughout the sport. The second purpose is to make final pet well being extra constant. At the moment, at stage 6, these pets are too sturdy for a 1v1 combat and don’t scale correctly for mid-game group fights at stage 9 or 10. By shifting their sturdiness to champion stage as an alternative of final rank scaling, we will deal with these points. Lastly, we’re eradicating some AP scaling from pet sturdiness.”

Along with the Smite adjustments, Kai’Sa’s well being is being decreased, Taliyah is receiving a injury improve to her Q, Maokai’s injury to monsters is being decreased, and Sejuani’s W injury is being toned down barely.

League of Legends patch notes – 13.15 replace

There are quite a few adjustments throughout your entire champion roster in LoL 3.15. Let’s delve into the main points.

Champion Buffs


  • Passive important strike likelihood scaling elevated. R important strike likelihood further injury elevated.
  • Passive – Headshot
  • Vital Strike Charge Coefficient: 1.2 ⇒ 1.3 (Observe: this can grant +27 base injury at 100% important strike likelihood)

R – Ace within the Gap

  • Vital Strike Likelihood to Harm Ratio: 2.5% further injury per 10% important strike likelihood ⇒ 3.5% further injury per 10% important strike likelihood


  • Assault Harm Progress: 3.5 ⇒ 3.8
  • R – The Hextech Ultimatum
  • Base Bonus Magic Harm per Assault: 5/10/15⇒20/30/40


  • Well being Regeneration per 5 seconds: 8.5 ⇒ 9
  • W – Hallowed Mist
  • Bonus Armor and Magic Resistance: 17/19/21/23/25 (+7% AP) ⇒ 22/24/26/28/30 (+7% AP)


  • W – Brushmaker
  • Ally On-Hit Harm: 5/7.5/10/12.5/15 (+10% of Ivern’s AP) ⇒ 10/15/20/25/30 (+10% of Ivern’s AP)
  • E – Triggerseed
  • Defend



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